First that she was evolved from a human unlike the other Brood Mother in Dragon Age: Origins, so the upper body has a more slender build with a lot less grotesque features - that is until it was revealed that there was a link to the Childer with her split face and the extra limbs coming out of her back.
With the new Brood Mother we wanted to make sure that a couple of the elements were clear in the new design. What was your approach when designing the Brood Mother? While she has some similarities to the one from the original game, the one in Awakening is still quite unique. It was a simple way to add some more content into the Dragon Age experience. We brought the original mesh back into ZBrush and added some additional details such as the Grey Warden’s crest on the chest plate.
Not just on Awakening but on other DLC as well such as Warden’s Keep where we repurposed an existing armor to make the Warden Commander. When working on Awakening, did you revisit any of the models that were carried over from the original game?